A lot of my buildings are modeled but I have to re-take and in some cases re-re-take some of the pictures for my textures.
Another problem I've encountered is the ability to manipulate UV's isn't present, so complex "single" faced polys can be a hastle to texture.
Here's an example:
The top face of the Library's flair, as many bends as it may have, is still considered one poly in Sketch-Up. The obvious solution is to sacrifice smaller file sizes and add a few cuts to the poly to make texturing a bit more manageable.
Ex Libris:
3.08k
SCAD Cinema Post:
4.46k
Burgen Hall:
5.76k
Kiah Hall:
3.64k
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